Título : Exergaming System for Exercise-Based Cardiac Rehabilitation in Patients With Heart Failure: Development and Usability Assessment Study of a Device Prototype |
Autor : Blasco-Peris, Carles Alcocea Garrido, Juan Pedro Seguí, Bárbara Zaragoza, Rocío Climent-Paya, Vicente Fuertes-Kenneally, Laura Manresa-Rocamora, Agustín Sanz-Rocher, Ana Baladzhaeva, Sabina Sarabia, José Manuel |
Editor : JMIR Publications |
Departamento: Departamentos de la UMH::Ciencias del Deporte |
Fecha de publicación: 2025-07-16 |
URI : https://hdl.handle.net/11000/40725 |
Resumen :
Background: Heart failure (HF) is a growing global health concern, and adherence to early cardiac rehabilitation (CR)
remains suboptimal. Exergaming is a promising alternative to conventional exercise programs for patients with HF. However,
existing research has limitations, and the integration of exergaming into clinical practice remains challenging. Most notably,
current studies often rely on commercially available systems that are not tailored to needs specific to patients with HF, lack
long-term adherence strategies, and have limited evaluation in the initial phases of cardiac rehabilitation.
Objective: This study aimed to design, develop, and assess the usability of a novel exergaming prototype (ie, HEFMOB),
integrating immersive virtual reality (VR), real-time biometric monitoring, and autonomous session management to support
early-phase, exercise-based CR in patients with HF.
Methods: A multidisciplinary team developed HEFMOB through iterative prototyping. The final system included a pedalbased
VR cycling game and an upper-limb mobilization minigame, with real-time monitoring of heart rate, blood pressure, and
peripheral capillary oxygen saturation. Usability was assessed in two phases: (1) an expert evaluation and refinement phase
and (2) a single-session usability phase involving 10 patients with HF (4 female). The sessions were recorded and individually
evaluated by 2 researchers using the Serious Game Usability Evaluator tool. After each session, the participants completed the
System Usability Scale (SUS) and a subscale of Intrinsic Motivation Inventory (IMI) to rate the usability of the exergaming
prototype and enjoyment, respectively. Descriptive statistics were reported.
Results: The participants had a mean age of 64.8 (SD 8.4) years, BMI of 26.7 (SD 4.6) kg/m2, and left ventricular ejection
fraction of 40.5% (SD 7.4%). All participants completed the session without adverse events. The SUS score averaged
71.5, SD 17.8 (indicating good usability) and IMI scores indicated very high enjoyment (mean 25.1, SD 3.5). A total of 136
gameplay-related events were recorded: negative (n=76, mostly confusion), neutral (n=49), and positive (n=11). Interface-related
issues (n=61) were most common, followed by design (n=52) and hardware (n=23).
Conclusions: HEFMOB appears to be a promising, engaging, and well-tolerated tool for delivering tailored exergaming
interventions in patients with HF. High usability and enjoyment ratings support its acceptability, while structured user
experience analysis provided valuable insights for system refinement. This study marks a critical step toward integrating personalized, gamified exercise in inpatient settings, especially where early mobilization is lacking. Building on these findings,
future research will assess long-term usability and clinical impact through a multicenter randomized controlled trial.
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Palabras clave/Materias: virtual reality exercise game-based rehabilitation personalized intervention HEFMOB early mobilization early rehabilitation |
Área de conocimiento : CDU: Bellas artes: Diversiones. Espectáculos. Cine. Teatro. Danza. Juegos.Deportes |
Tipo de documento : info:eu-repo/semantics/article |
Derechos de acceso: info:eu-repo/semantics/openAccess Attribution-NonCommercial-NoDerivatives 4.0 Internacional |
DOI : https://doi.org/10.2196/71385 |
Publicado en: JMIR Serious Games - Vol. 13 (2025) |
Aparece en las colecciones: Artículos Ciencias del Deporte
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