Please use this identifier to cite or link to this item: https://hdl.handle.net/11000/39070
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dc.contributor.authorJUAN-PENALVA, Joaquín-
dc.contributor.authorSamper Cerdán, María-
dc.contributor.authorAcosta Tuñas, Carla-
dc.contributor.otherDepartamentos de la UMH::Ciencias Sociales y Humanases_ES
dc.date.accessioned2026-02-02T16:31:38Z-
dc.date.available2026-02-02T16:31:38Z-
dc.date.created2024-
dc.identifier.citationChiner, Esther; Sánchez-López, Iván (eds.) (2024). Nuevas tendencias interdisciplinares en educación y conocimiento. Valencia: Tirant Humanidades, pp. 315-329.es_ES
dc.identifier.isbn978-84-1183-445-2-
dc.identifier.urihttps://hdl.handle.net/11000/39070-
dc.description.abstractThe possibilities of gaming have been studied from numerous disciplines, inclouding Anthropology (Huizinga, 1938), Psychology (Elkonin, 1985; Sarlé y Rosas, 2012), and the one we are concerned with Didactics (Bruner, 1995; Malajovich, 2000). Game-Based Learning (GBL) consist of an active methodology in which games used in an educational context with specific learning objectives. Within GBL, there are abundant studies that focus on the contributions of video games (Calvo, 2012; González, 2014); however, the peculiarities of board games seem to be territory yet to be explored. This study aims to identify the literary and narrative components present in board games through the analysis of various titles and their specific possibilities within the Didactics of Narrative and Literature. Thus, the intention is to draw a series of conclusions that will aid in the creation of an initial classification of board games based on their narrative and literary characteristics, forming a proposal that serves as a guide and recommendation for teachers who decide to bring board games to their classrooms.es_ES
dc.formatapplication/pdfes_ES
dc.format.extent11es_ES
dc.language.isospaes_ES
dc.publisherTirant Humanidadeses_ES
dc.relation.ispartofseriesPlurales_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectGbles_ES
dc.subjectLiteraturees_ES
dc.subjectNarrativees_ES
dc.subjectBoard Gameses_ES
dc.subject.otherCDU::3 - Ciencias sociales::37 - Educación. Enseñanza. Formación. Tiempo librees_ES
dc.titlePosibilidades didácticas de los juegos de mesa en el estudio de la narrativa y la literaturaes_ES
dc.typeinfo:eu-repo/semantics/bookPartes_ES
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