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Teaching the sequential programming concept using a robotic arm in an interactive museum


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Título :
Teaching the sequential programming concept using a robotic arm in an interactive museum
Autor :
Botella, Federico
Peñalver, Antonio
Quesada-Martínez, Manuel
Bermejo, Fulgencio
Borrás, Fernando
Editor :
Association for Computing Machinery
Departamento:
Departamentos de la UMH::Estadística, Matemáticas e Informática
Fecha de publicación:
2019
URI :
https://hdl.handle.net/11000/39003
Resumen :
Technology and Computer Science are increasingly present in today's education and teaching programming is not only restricted to students interested in Science, Technology, Engineering and Maths (STEM) disciplines, as computational thinking is useful in many day-to-day problems. In this paper we study how students of high school can put in practice transversal concepts by learning the sequential programming concept. We analyze their learning process by asking them to code a simple program that solves a concrete problem: perform simple and immersive tasks using a physical robot in an interactive museum. The experiment offers us some results that should be confirmed with more participants, but it seems that the ages from 13 to 15 years old are crucial to gain knowledge and skills to apply concepts of their studies on using sequential programming to interact with a robotic arm.
Palabras clave/Materias:
Learning efficiency
Interactive module
Science museum
Robot
Tipo de documento :
info:eu-repo/semantics/conferenceObject
Derechos de acceso:
info:eu-repo/semantics/openAccess
Attribution-NonCommercial-NoDerivatives 4.0 Internacional
DOI :
https://doi.org/10.1145/3335595.3336289
Publicado en:
Proceedings of the XX International Conference on Human-Computer Interaction - INTERACCIÓN 2019, Nº 32 (2019)
Aparece en las colecciones:
Ponencias y comunicaciones - Estadística, Matemáticas e Informática



Creative Commons La licencia se describe como: Atribución-NonComercial-NoDerivada 4.0 Internacional.