Please use this identifier to cite or link to this item: https://hdl.handle.net/11000/35334
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dc.contributor.authorRoig, Pedro Juan-
dc.contributor.authorAlcaraz, Salvador-
dc.contributor.authorGilly, Katja-
dc.contributor.authorBernad, Cristina-
dc.contributor.authorJuiz, Carlos-
dc.contributor.otherDepartamentos de la UMH::Ingeniería de Computadoreses_ES
dc.date.accessioned2025-01-26T15:51:31Z-
dc.date.available2025-01-26T15:51:31Z-
dc.date.created2024-
dc.identifier.citationEducation Scienceses_ES
dc.identifier.issn2227-7102-
dc.identifier.urihttps://hdl.handle.net/11000/35334-
dc.description.abstractActive learning is a paradigm where students take a more active role in their learning process. In this paper, two team-based evaluation activities are established for students according to the principles of active learning in order to assess their knowledge, skills and attitudes. These activities were based on scenarios related to network administration issues, and at a later stage, each team had to make a pitch presentation about what they did and how they did it to address them. Each presentation was rated by all students with a specific construct on a peer review basis, which had previously been validated by a panel of experts. The results obtained revealed quite high values with low variability and an acceptable reliability. Additionally, the level of motivation was also assessed, indicating a high level of motivation while undertaking the activities.es_ES
dc.formatapplication/pdfes_ES
dc.format.extent31es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.relation.ispartofseries14es_ES
dc.relation.ispartofseries7es_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectactive learninges_ES
dc.subjectgamificationes_ES
dc.subjectinnovative educationes_ES
dc.subjectnetworkinges_ES
dc.subjectteam-based learninges_ES
dc.subject.otherCDU::0 - Generalidades.::04 - Ciencia y tecnología de los ordenadores. Informática.es_ES
dc.titleAn Active Learning Approach to Evaluate Networking Basicses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherversionhttps://doi.org/10.3390/educsci14070721es_ES
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Artículos Ingeniería de computadores


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