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Integración de realidad virtual y realidad aumentada en enseñanzas artísticas mediante Google Art & Culture


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Título :
Integración de realidad virtual y realidad aumentada en enseñanzas artísticas mediante Google Art & Culture
Autor :
Reyes Barba, María de Fátima
Tutor:
Trujillo, David  
Editor :
Universidad Miguel Hernández de Elche
Fecha de publicación:
2024
URI :
https://hdl.handle.net/11000/33018
Resumen :
La generación Alpha ha hecho su aparición, refiriéndonos a los actuales y futuros estudiantes que están creciendo en un entorno inmersivo de realidad virtual y aumentada. Estos estudiantes están desarrollando habilidades cognitivas, actitudes y hábitos tecnológicos. Es bien sabido que un uso excesi...  Ver más
The Alpha generation has made its appearance, referring to current and future students who are growing up in an immersive virtual and augmented reality environment. These students are developing cognitive skills, attitudes, and technological habits. It is well known that excessive and constant use of these technologies can have adverse effects during the development of students, but the educational benefits that can be obtained are not as recognized. Teachers can integrate applications and digital content into their lesson planning, employ various teaching methodologies, and conduct assessments using digital rubrics. In the field of artistic education, where the content is highly visual, there are several applications that can be tools for learning, helping to obtain good results in evaluations and projecting significant learning in students. For this reason, this study will focus on the online platform Google Arts & Culture as an educational tool. It will be analyzed how this platform can be integrated into the educational context, adapting to the specific needs of each teacher and their group of students. In addition, the ability of these applications to allow integrated classroom programming will be evaluated, making it easier for teachers to address different curricular aspects and competencies. If all teachers adopt this initiative, the use of ICT can be maximized to provide integrated and interdisciplinary knowledge between different subjects, giving equal importance to all of them. Furthermore, the implementation of these tools will be carried out in a global, coherent and connected manner to facilitate the learning of new knowledge. Thus, in this research, the Google Arts & Culture platform will be explored and analyzed in relation to artistic education, examining the implication of virtual and augmented reality in the learning process. A practical study will also be carried out, highlighting the integrative capabilities of these tools without losing sight of the main objective of learning: improving the quality and quantity of the knowledge acquired.
Notas:
Especialidad: Educación plástica, visual y audiovisual
Palabras clave/Materias:
Experiencia virtual
Recursos educativos
Competencia digital
Tipo de documento :
info:eu-repo/semantics/masterThesis
Derechos de acceso:
info:eu-repo/semantics/openAccess
Aparece en las colecciones:
TFM - M.U Formación del Profesorado ESO y Bachillerato, FP y Enseñanzas de Idiomas



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