Título : Effects of exergaming in patients with cardiovascular disease compared to conventional cardiac rehabilitation: A
systematic review and meta-analysis |
Autor : Blasco-Peris, Carles Fuertes-Kenneally, Laura Vetrovsky, Tomás Sarabia Marín, José Manuel Climent-Paya, Vicente Manresa-Rocamora, Agustín |
Editor : MDPI |
Departamento: Departamentos de la UMH::Ciencias del Deporte |
Fecha de publicación: 2022-03-15 |
URI : https://hdl.handle.net/11000/40803 |
Resumen :
Background: Exercise-based cardiac rehabilitation (CR) programs are used for improving
prognosis and quality of life in patients with cardiovascular disease (CVD). Nonetheless, adherence
to these programs is low, and exercise-based CR programs based on virtual reality (i.e., exergaming)
have been proposed as an alternative to conventional CR programs. However, whether exergaming
programs are superior to conventional CR programs in patients with CVD is not known. Objective:
This systematic review with meta-analysis was conducted to explore whether exergaming enhances
exercise capacity, quality of life, mental health, motivation, and exercise adherence to a greater ex
tent than conventional CR programs in patients with CVD. Method: Electronic searches were carried
out in PubMed, Embase, Web of Science, and Cumulative Index to Nursing and Allied Health Lit
erature databases up to June 2021. Meta-analyses were performed using robust variance estimation
with small-sample corrections. The effect sizes were calculated as the mean differences (MD) or
standardized mean differences (SMD) as appropriate. The SMD magnitude was classified as trivial
(<0.20), small (0.20–0.49), medium (0.50–0.79), or large (≥0.80). Heterogeneity was interpreted based
on the I2 statistics as low (25%), moderate (50%), or high (75%). Results: Pooled analyses showed no
differences between exergaming and conventional CR programs for enhancing exercise capacity
(i.e., distance covered in the six-minute walk test) (MD+ = 14.07 m (95% confidence interval (CI)
−38.18 to 66.32 m); p = 0.426) and mental health (SMD+ = 0.17 (95% CI −0.36 to 0.70); p = 0.358). The
results showed a small, statistically nonsignificant improvement in quality of life in favor of exer
gaming (SMD+ = 0.22 (95% CI = −0.37 to 0.81); p = 0.294). Moderate heterogeneity was found for
exercise capacity (I2 = 53.7%), while no heterogeneity was found for quality of life (I2 = 3.3%) and
mental health (I2 = 0.0%). Conclusions: Exergaming seems not to be superior to conventional CR pro
grams for improving exercise capacity, quality of life, or mental health in patients with CVD.
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Palabras clave/Materias: exercise-based cardiac rehabilitation virtual reality videogames coronary artery disease exercise capacity |
Área de conocimiento : CDU: Bellas artes: Diversiones. Espectáculos. Cine. Teatro. Danza. Juegos.Deportes |
Tipo de documento : info:eu-repo/semantics/article |
Derechos de acceso: info:eu-repo/semantics/openAccess |
DOI : https://doi.org/10.3390/ijerph19063492 |
Publicado en: International Journal of Environmental Research and Public Health, 2022, 19 |
Aparece en las colecciones: Artículos Ciencias del Deporte
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