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dc.contributor.authorBlasco-Peris, Carles-
dc.contributor.authorFuertes-Kenneally, Laura-
dc.contributor.authorVetrovsky, Tomás-
dc.contributor.authorSarabia Marín, José Manuel-
dc.contributor.authorCliment-Paya, Vicente-
dc.contributor.authorManresa-Rocamora, Agustín-
dc.contributor.otherDepartamentos de la UMH::Ciencias del Deportees_ES
dc.date.accessioned2026-09-24T14:02:32Z-
dc.date.available2026-09-24T14:02:32Z-
dc.date.created2022-03-15-
dc.identifier.citationInternational Journal of Environmental Research and Public Health, 2022, 19es_ES
dc.identifier.issn1660-4601-
dc.identifier.issn1661-7827-
dc.identifier.urihttps://hdl.handle.net/11000/40803-
dc.description.abstractBackground: Exercise-based cardiac rehabilitation (CR) programs are used for improving prognosis and quality of life in patients with cardiovascular disease (CVD). Nonetheless, adherence to these programs is low, and exercise-based CR programs based on virtual reality (i.e., exergaming) have been proposed as an alternative to conventional CR programs. However, whether exergaming programs are superior to conventional CR programs in patients with CVD is not known. Objective: This systematic review with meta-analysis was conducted to explore whether exergaming enhances exercise capacity, quality of life, mental health, motivation, and exercise adherence to a greater ex tent than conventional CR programs in patients with CVD. Method: Electronic searches were carried out in PubMed, Embase, Web of Science, and Cumulative Index to Nursing and Allied Health Lit erature databases up to June 2021. Meta-analyses were performed using robust variance estimation with small-sample corrections. The effect sizes were calculated as the mean differences (MD) or standardized mean differences (SMD) as appropriate. The SMD magnitude was classified as trivial (<0.20), small (0.20–0.49), medium (0.50–0.79), or large (≥0.80). Heterogeneity was interpreted based on the I2 statistics as low (25%), moderate (50%), or high (75%). Results: Pooled analyses showed no differences between exergaming and conventional CR programs for enhancing exercise capacity (i.e., distance covered in the six-minute walk test) (MD+ = 14.07 m (95% confidence interval (CI) −38.18 to 66.32 m); p = 0.426) and mental health (SMD+ = 0.17 (95% CI −0.36 to 0.70); p = 0.358). The results showed a small, statistically nonsignificant improvement in quality of life in favor of exer gaming (SMD+ = 0.22 (95% CI = −0.37 to 0.81); p = 0.294). Moderate heterogeneity was found for exercise capacity (I2 = 53.7%), while no heterogeneity was found for quality of life (I2 = 3.3%) and mental health (I2 = 0.0%). Conclusions: Exergaming seems not to be superior to conventional CR pro grams for improving exercise capacity, quality of life, or mental health in patients with CVD.es_ES
dc.formatapplication/pdfes_ES
dc.format.extent18es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectexercise-based cardiac rehabilitationes_ES
dc.subjectvirtual realityes_ES
dc.subjectvideogameses_ES
dc.subjectcoronary artery diseasees_ES
dc.subjectexercise capacityes_ES
dc.subject.otherCDU::7 - Bellas artes::79 - Diversiones. Espectáculos. Cine. Teatro. Danza. Juegos.Deporteses_ES
dc.titleEffects of exergaming in patients with cardiovascular disease compared to conventional cardiac rehabilitation: A systematic review and meta-analysises_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherversionhttps://doi.org/10.3390/ijerph19063492es_ES
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