Please use this identifier to cite or link to this item: https://hdl.handle.net/11000/40725
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dc.contributor.authorBlasco-Peris, Carles-
dc.contributor.authorAlcocea Garrido, Juan Pedro-
dc.contributor.authorSeguí, Bárbara-
dc.contributor.authorZaragoza, Rocío-
dc.contributor.authorCliment-Paya, Vicente-
dc.contributor.authorFuertes-Kenneally, Laura-
dc.contributor.authorManresa-Rocamora, Agustín-
dc.contributor.authorSanz-Rocher, Ana-
dc.contributor.authorBaladzhaeva, Sabina-
dc.contributor.authorSarabia, José Manuel-
dc.contributor.otherDepartamentos de la UMH::Ciencias del Deportees_ES
dc.date.accessioned2026-09-21T17:18:49Z-
dc.date.available2026-09-21T17:18:49Z-
dc.date.created2025-07-16-
dc.identifier.citationJMIR Serious Games - Vol. 13 (2025)es_ES
dc.identifier.issn2291-9279-
dc.identifier.urihttps://hdl.handle.net/11000/40725-
dc.description.abstractBackground: Heart failure (HF) is a growing global health concern, and adherence to early cardiac rehabilitation (CR) remains suboptimal. Exergaming is a promising alternative to conventional exercise programs for patients with HF. However, existing research has limitations, and the integration of exergaming into clinical practice remains challenging. Most notably, current studies often rely on commercially available systems that are not tailored to needs specific to patients with HF, lack long-term adherence strategies, and have limited evaluation in the initial phases of cardiac rehabilitation. Objective: This study aimed to design, develop, and assess the usability of a novel exergaming prototype (ie, HEFMOB), integrating immersive virtual reality (VR), real-time biometric monitoring, and autonomous session management to support early-phase, exercise-based CR in patients with HF. Methods: A multidisciplinary team developed HEFMOB through iterative prototyping. The final system included a pedalbased VR cycling game and an upper-limb mobilization minigame, with real-time monitoring of heart rate, blood pressure, and peripheral capillary oxygen saturation. Usability was assessed in two phases: (1) an expert evaluation and refinement phase and (2) a single-session usability phase involving 10 patients with HF (4 female). The sessions were recorded and individually evaluated by 2 researchers using the Serious Game Usability Evaluator tool. After each session, the participants completed the System Usability Scale (SUS) and a subscale of Intrinsic Motivation Inventory (IMI) to rate the usability of the exergaming prototype and enjoyment, respectively. Descriptive statistics were reported. Results: The participants had a mean age of 64.8 (SD 8.4) years, BMI of 26.7 (SD 4.6) kg/m2, and left ventricular ejection fraction of 40.5% (SD 7.4%). All participants completed the session without adverse events. The SUS score averaged 71.5, SD 17.8 (indicating good usability) and IMI scores indicated very high enjoyment (mean 25.1, SD 3.5). A total of 136 gameplay-related events were recorded: negative (n=76, mostly confusion), neutral (n=49), and positive (n=11). Interface-related issues (n=61) were most common, followed by design (n=52) and hardware (n=23). Conclusions: HEFMOB appears to be a promising, engaging, and well-tolerated tool for delivering tailored exergaming interventions in patients with HF. High usability and enjoyment ratings support its acceptability, while structured user experience analysis provided valuable insights for system refinement. This study marks a critical step toward integrating personalized, gamified exercise in inpatient settings, especially where early mobilization is lacking. Building on these findings, future research will assess long-term usability and clinical impact through a multicenter randomized controlled trial.es_ES
dc.formatapplication/pdfes_ES
dc.format.extent14es_ES
dc.language.isoenges_ES
dc.publisherJMIR Publicationses_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectvirtual realityes_ES
dc.subjectexercisees_ES
dc.subjectgame-based rehabilitationes_ES
dc.subjectpersonalized interventiones_ES
dc.subjectHEFMOBes_ES
dc.subjectearly mobilizationes_ES
dc.subjectearly rehabilitationes_ES
dc.subject.otherCDU::7 - Bellas artes::79 - Diversiones. Espectáculos. Cine. Teatro. Danza. Juegos.Deporteses_ES
dc.titleExergaming System for Exercise-Based Cardiac Rehabilitation in Patients With Heart Failure: Development and Usability Assessment Study of a Device Prototypees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherversionhttps://doi.org/10.2196/71385es_ES
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