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dc.contributor.authorAMOROS MARTINEZ, ARACELI-
dc.contributor.authorGonzález Morales, Mónica-
dc.contributor.authorCavero Rubio, José Antonio-
dc.contributor.otherDepartamentos de la UMH::Estudios Económicos y Financieroses_ES
dc.date.accessioned2025-02-10T08:16:27Z-
dc.date.available2025-02-10T08:16:27Z-
dc.date.created2024-
dc.identifier.citationLocalización: Nuevas investigaciones educativas para definir la enseñanza y el aprendizaje, págs. 3 - 15es_ES
dc.identifier.isbn978-84-1079-033-9,-
dc.identifier.urihttps://hdl.handle.net/11000/35603-
dc.description.abstractIn the educational realm, continually exploring new methodologies to enhance student learning and classroom experience is crucial, particularly in subjects like accounting, known for their practical focus and the necessity for students to grasp both theoretical and practical components. However, the traditional teaching approach, relying on lectures and individual exercises, often disconnects students from applying knowledge practically, leading to a lack of interest and motivation. In response to this challenge, role-playing was introduced as an innovative strategy in the Accounting Planning subject, immersing students in simulated business scenarios to confront challenges, make decisions, and experience consequences. Beyond fostering active participation, role-playing enhances critical and analytical skills, significantly contributing to students’ preparation for workplace challenges. Evaluating this approach involved two groups: one undergoing continuous assessment through group practices (role-playing) and another following traditional teaching method. The analysis revealed significant differences in academic performance, with the continuous assessment group outperforming the traditional group. Student perceptions, gathered through a survey, indicated a positive experience with the continuous assessment approach, emphasizing its utility in understanding content and developing communication and problem-solving skills. These findings underscore the effectiveness of group practices, particularly role-playing, in improving learning in Accounting Planning, supporting the notion that implementing innovative educational methodologies can significantly enhance education quality and student engagement.es_ES
dc.formatapplication/pdfes_ES
dc.format.extent20es_ES
dc.language.isospaes_ES
dc.publisherOctaedroes_ES
dc.rightsinfo:eu-repo/semantics/openAccesses_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectteaching in accountinges_ES
dc.subjecthigher educationes_ES
dc.subjecteducational innovationes_ES
dc.subjectrole-playinges_ES
dc.subjectcooperative learninges_ES
dc.subject.otherCDU::3 - Ciencias socialeses_ES
dc.titleInnovación educativa en planificación contable: juego de roleses_ES
dc.typeinfo:eu-repo/semantics/bookPartes_ES
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