Título : Para vosotras, jugadoras. Machismo en los videojuegos: Censura del siglo XXI |
Autor : Chaibi El Habziz, Iman |
Tutor: JUAN-PENALVA, Joaquín  |
Editor : Universidad Miguel Hernández de Elche |
Departamento: Departamentos de la UMH::Ciencias Sociales y Humanas |
Fecha de publicación: 2023-06 |
URI : https://hdl.handle.net/11000/29675 |
Resumen :
El machismo está integrado en la sociedad desde hace siglos y, con la aparición de Internet y
de los videojuegos online, el acoso sexista se desarrolla en cuestión de segundos. El
porcentaje de jugadoras, desarrolladoras, programadoras, analistas y streamers se ha
incrementado en los últimos años y... Ver más
Sexism has been embedded in society for centuries and, with the emergence of the Internet
and online video games, sexist harassment develops in a matter of seconds. The percentage of
female gamers, developers, programmers, analysts and streamers has increased in recent
years and currently 40% of women are part of this sector, according to the CIMA 2022
report, published by ArsGames and Asociación de Mujeres Cineastas y de Medios
Audiovisuales.
The world of video games continues to be a masculinized place and gender is a barrier for
women who want to dedicate themselves professionally to gaming. 59% of women hide their
gender to avoid harassment and 49% of female gamers have been discriminated against in an
online video game (CIMA Report, 2022).
In addition, the sexualization of female characters is still used to generate revenue and
publicity. This technique perpetuates the stereotypes that consumers use to humiliate the
victims. Female gamers receive death threats, harassment, incitement to sexual violence and
pictures of genitalia.
Therapists warn about the psychological consequences that women suffer when facing this
type of verbal aggression. Gamers can develop anxiety, depression, low self-esteem and
confidence problems.
This project includes a compilation of various testimonials, as well as the intervention of a
journalist specialized in video games, a video game developer, an e-sports coach and a
clinical psychologist. The psychological perspective brings originality and depth, since the
media treats this topic superficially.
Online video games such as League of Legends and Valorant have become the new
censorship of the 21st century and a new cyberbullying technique that specifically affects
women.
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Palabras clave/Materias: Videojuegos acoso machismo sexualización gamers Video games harassment sexism sexualization |
Área de conocimiento : CDU: Generalidades.: Periódicos. Prensa. Periodismo. Ciencias de la información |
Tipo de documento : info:eu-repo/semantics/bachelorThesis |
Derechos de acceso: info:eu-repo/semantics/openAccess |
Aparece en las colecciones: TFG- Periodismo
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