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Para vosotras, jugadoras. Machismo en los videojuegos: Censura del siglo XXI


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Título :
Para vosotras, jugadoras. Machismo en los videojuegos: Censura del siglo XXI
Autor :
Chaibi El Habziz, Iman
Tutor:
JUAN-PENALVA, Joaquín  
Editor :
Universidad Miguel Hernández de Elche
Departamento:
Departamentos de la UMH::Ciencias Sociales y Humanas
Fecha de publicación:
2023-06
URI :
https://hdl.handle.net/11000/29675
Resumen :
El machismo está integrado en la sociedad desde hace siglos y, con la aparición de Internet y de los videojuegos online, el acoso sexista se desarrolla en cuestión de segundos. El porcentaje de jugadoras, desarrolladoras, programadoras, analistas y streamers se ha incrementado en los últimos años y...  Ver más
Sexism has been embedded in society for centuries and, with the emergence of the Internet and online video games, sexist harassment develops in a matter of seconds. The percentage of female gamers, developers, programmers, analysts and streamers has increased in recent years and currently 40% of women are part of this sector, according to the CIMA 2022 report, published by ArsGames and Asociación de Mujeres Cineastas y de Medios Audiovisuales. The world of video games continues to be a masculinized place and gender is a barrier for women who want to dedicate themselves professionally to gaming. 59% of women hide their gender to avoid harassment and 49% of female gamers have been discriminated against in an online video game (CIMA Report, 2022). In addition, the sexualization of female characters is still used to generate revenue and publicity. This technique perpetuates the stereotypes that consumers use to humiliate the victims. Female gamers receive death threats, harassment, incitement to sexual violence and pictures of genitalia. Therapists warn about the psychological consequences that women suffer when facing this type of verbal aggression. Gamers can develop anxiety, depression, low self-esteem and confidence problems. This project includes a compilation of various testimonials, as well as the intervention of a journalist specialized in video games, a video game developer, an e-sports coach and a clinical psychologist. The psychological perspective brings originality and depth, since the media treats this topic superficially. Online video games such as League of Legends and Valorant have become the new censorship of the 21st century and a new cyberbullying technique that specifically affects women.
Palabras clave/Materias:
Videojuegos
acoso
machismo
sexualización
gamers
Video games
harassment
sexism
sexualization
Área de conocimiento :
CDU: Generalidades.: Periódicos. Prensa. Periodismo. Ciencias de la información
Tipo de documento :
info:eu-repo/semantics/bachelorThesis
Derechos de acceso:
info:eu-repo/semantics/openAccess
Aparece en las colecciones:
TFG- Periodismo



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