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https://hdl.handle.net/11000/27785
Personajes femeninos en los videojuegos de acción-aventura: la revolución en la industria
Título : Personajes femeninos en los videojuegos de acción-aventura: la revolución en la industria |
Autor : Aznar Marañón, Alicia |
Tutor: Samper Cerdán, María |
Editor : Universidad Miguel Hernández de Elche |
Departamento: Departamentos de la UMH::Ciencias Sociales y Humanas |
Fecha de publicación: 2022-06-08 |
URI : https://hdl.handle.net/11000/27785 |
Resumen :
La industria de los videojuegos siempre ha estado dividida, aunque por diversas causas
ha conseguido evolucionar y ahora se encuentra más cambiada. Sin embargo, algunos
jugadores varones sienten que esta industria está enfocada por y para ellos. En este
trabajo se destaca el papel de la mujer en la... Ver más
The video game industry has always been divided, although for various reasons it has
managed to evolve and is now more changed. However, some feel that this industry is
focused by and for them. In this work, the role of women in the industry is highlighted,
and clarifies questions such as whether the fact that they are a minority has caused the
main female characters in a video game to be in a stage of evolution or stagnation.
Given the notoriety of the presence of female characters, which apparently is less
common to see sexualized, it is important to take into account if this has had an impact
on women making their way without feeling displaced, or the opposite; referring to
both the players and the content developers. Specifically, it studies how the most
notable companies in the action-adventure video game industry in the last five years
have added female characters, representing both main and secondary roles more
frequently. The Final Degree Project will conclude with the reflections obtained from
the research both in the study of the industry in general, and of the female characters
in action-adventure video games in particular, to reflect on the current state of the
video game industry with respect to men and women.
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Palabras clave/Materias: videojuegos feminismo acción aventuras evolución video games feminism action adventure evolution |
Área de conocimiento : CDU: Generalidades.: Periódicos. Prensa. Periodismo. Ciencias de la información |
Tipo de documento : info:eu-repo/semantics/bachelorThesis |
Derechos de acceso: info:eu-repo/semantics/openAccess Attribution-NonCommercial-NoDerivatives 4.0 Internacional |
Aparece en las colecciones: TFG- Periodismo
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La licencia se describe como: Atribución-NonComercial-NoDerivada 4.0 Internacional.